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Tales of xillia 2 coliseum11/3/2022 ![]() ![]() The whole world being ringed with cliffs feels just as silly as it sounds, and I longed for the traditional JRPG overworld design of previous Tales entries like Vesperia. #Tales of xillia 2 coliseum seriesUnfortunately, the highroads that connect towns and dungeons are a series of barren-feeling canyons. #Tales of xillia 2 coliseum how toLevel design in the dungeons is interesting and varied, although inconsistent save point placement suggests that the developers were not sure how to deal with the game's quick save capability. The world design itself is something of a mixed bag. While I enjoyed this more than typical RPG stores, the actual process of gathering these materials from random bags and glowing points strewn through the environment is just busywork and eventually grows tiresome. Stores gain new merchandise and better prices when the player develops them with materials collected from the environment. The equipment progression is a case in point. Outside of combat, Xillia is not quite as strong. Even with Jude, the game's most straightforward combat character, there was an unusual degree of nuance and positional control that represents some of the most interesting gameplay in the series. In some Tales games it has been possible to fight on autopilot, but I found Xillia's system to be among the series's more interesting and complex ones. In an effort to clarify the field, non-targeted enemies become transparent if they're in front of the player's character, but this sometimes makes the behavior of the AI-controlled characters confusing, and the battlefield more difficult to interpret. ![]() ![]() It can be easy to lose track of the character being played, particularly against large bosses or in visually busy battles. Frantically tapping on the normal attack to build up to a special gives Tales games the feeling of a brawler that's been transmogrified into an RPG.Īs always, attacks and dodges are beautifully animated (especially the spells) but the camera sometimes becomes a problem. Both kinds of attack are enhanced by linking characters together, extending combos and creating opportunities for new specials. Special attacks or spells can be used anywhere in a combo sequence, and the mana pool that powers the specials is replenished through normal attacks. It did, however, surprise me with nuanced fighting and a well-made story.Īnyone who has played a Tales game before will be familiar with the combat- Xillia continues the series's tradition of chaotic, combo-driven action. That's why I picked up Tales of Xillia, and it didn't disappoint. I come to whack some monsters for experience, watch some goofy skits, and grind a little gold to buy a shiny new sword for the protagonist. Although this long-running series of Japanese role-playing games (JRPGs) has its moments of pathos, I never come to it expecting a deep, moving story or complex, strategic combat. When I want to wolf down a big potato chip of a game, I turn to Tales. WTF An RPG where people actually express concern about the idea of a 12-year-old girl fighting monsters? I thought I'd never see the day. LOW Falling out of the arena while punching the last enemy in a coliseum sequence. HIGH Milla slamming the gem into the aspyrixis. ![]()
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